3 Insights about Google Glass
1. Glass was designed to bring people's eyes back up. The actual device doesn't cover the eyes, instead it sits above the viewline to not get in the way of social interactivity. (Though I can imagine the social learning curve of interacting with people who are looking toward you, not at you, will be similar to the entrance of bluetooth headsets and the awkward, "Are you talking to me?" moments.)
2. According to Google, Glass is for micro interactions, not longer form behaviors like watching videos. It's intended for quick references like texts, data searches, and informational updates, in addition to serving as a media capture tool. While developers will certainly create much more complex uses including interactive augmented reality apps, the roots of Glass are relatively simple.
3. Some perspective: while we were at Google, the OpenCo Google presenter quipped, "Just three years ago, wearable tech still involved duct tape." Google Glass is in its infancy. Developers are at work, but the real maturity will come when Glass is in the hands of consumers.
Watch the video for a hands-on look at Glass.
[youtube width="640" height="355"]http://www.youtube.com/watch?v=Tu1QSEzogMs&feature=youtu.be[/youtube]