First, I have to give it up to the developers for lifting me out of my chair when Sasquatch burst onto the screen after I lost the first game.
They did a good job in maintaining an overall simplicity to the game experience. I think that’s especially key for advergames, as players are about as likely to read the instructions as they are to read website privacy policies.
Another big plus is that this game doesn’t drag on and on. There are few advergames in which I’d be willing to spend more than a couple minutes playing. Advergames can rarely, if ever, compete with the immersive qualities of full-scale video games, and they shouldn’t try to. Keeping the game simple and fast encourages repeated playing, which certainly helps brand retention.
I did think the premise of the game could have invoked a little more of the sense of humor found in the commercials. The spots have a funny prankster theme that the game didn’t hit on as strongly. Increasing that element would have made the game even more memorable.
However, I feel many ad games lose due to overreaching ambitions, and it was nice to see a simple game that gives the viewer a few minutes of brand escapism.
-- Doug Schumacher, president and creative director, Basement, Inc.
Xylem Interactive did a nice job of tying the Messin' with Sasquatch microsite to the TV commercials. The game, especially, kept to the theme, asking viewers to snag bags of Jack Links from around a sleeping Sasquatch without waking him. The game was simple, yet compelling enough to get the viewer to interact with it at least for a few minutes.
The MySpace page and profile for Sasquatch, although definitely amusing, seemed less of a fit. Maybe marketers feel it's a requirement these days to add a MySpace element if the intended audience is teens/young adults, but learning funny facts about the beast in the woods didn't lend anything more to the "feed your wild side" theme. Some sort of viral element that enables users to somehow play interactive pranks on their friends might have been more effective.
-- Dawn Anfuso, senior editor, iMedia Connection