

Creative Agency: Deep Focus

Over a third of the "Big Love" message board comments expressed a desire for "Big Love"-inspired games. Casual gaming, already popular with the show's core fan base of women, became the logical entry point into this audience's online behavior. Responsively, HBO and Deep Focus developed Big Love Land, an interactive Flash board game inspired by the first season of the show.
Big Love Land combined the basic elements of traditional American board games with clever idiosyncrasies from the HBO series. The customized game board included "Big Love" landmarks such as Henrickson's Home Plus, Deb's Drive-in and the Henricksons' three households with their communal backyard. The polygamist environment is also brought to life with rich animations, such as a high school baseball game and easter eggs (check out the bride at the wedding chapel).
As users move through Big Love Land, they encounter different trials and tribulations of daily polygamist life. Users gain or lose "Big Love" Points depending on the event, and each stop on the board is accompanied by a video clip or photo from the series. Since the game was designed for fans and it supports an entertainment property, it was natural to feature the series content within the game, allowing players to become reacquainted with the Henricksons. Players were also challenged with trivia questions that could add to their "Big Love" Points total, which determined the players "wife-ranking" at the end of the game.
Big Love Land received a sincere housewarming from consumers and critics alike. Over 80,000 visitors have traveled to the game. More impressively, these visitors were engaged by the game and content. Twenty-four percent of users spent between 3-10 minutes on the site, and almost 19 percent have logged between 10-30 minutes of play. In addition to viral pass along through the "challenge a friend" function, users were driven to the game through custom creative in strategic placements such as portal gaming sections, HBO.com promotion and press coverage.
-- Lindsey Iero, senior account executive, Deep Focus


Big Love Land makes great use of the interactivity and video capabilities of Flash; it's all very seamless. As online brand- and audience-building goes, I give it (and HBO) high marks, even though I was only able to score 1050 Big Love points, far short of the 10,700 set by the higher-scorer (an obvious show fanatic). But for someone that's seen it only once, I say I did fairly well.
-- Jason Scheidt, director of marketing, EyeWonder, Inc.
I hate to be a hater, but HBO's Candyland game spin-off for Big Love is a let down. This online knock off of the classic children's game seems to be aimed at the same audience as the original, and requires the same amount of skill.
Other than "rolling the dice" there doesn't seem to be anything to do. Not that Candyland asked for much participation either. Maybe this version is meant to mimic it as closely as possible, and in that sense, it succeeds. Also, I found the instructions on how to navigate the board to be a little confusing as well. "Use the corresponding letters of a compass to navigate around the game board." Ok, but guess what? That doesn't work. I had to mouse over the compass in the corner and click on the "N" or "W" to change my view. Not a big deal, but with such a simple game and simple objectives, it seems odd to be confused by the directions.
So, roll the dice. Watch your piece move around the board. Catch a clip of the video. Sorry, but no love from me for Big Love's "Big Love Land."
-- Corey Kronengold, senior director of marketing and communications, Tremor Media