The X Factor: The risky business of ad banners

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Amazingly, it appears as if the entire industry has forgotten how consumers interact with advertising. The isolation bubble of mediocrity surrounding agencies and clients has become so pervasive that a thought loop rarely circles most people's squishy skulls. How did this happen and why? At which point did the process become so removed from the consumers' interaction with our product that we lost touch with them? The result? The proliferation of banner advertising so removed from the consumer that it's amazing half these people still have their jobs.

Why does the internet ad banner suck? Well, let me tell you why -- then I'll tell you how to mitigate what's wrong with it.

How can I bust on the most highly successful form of display advertising and the form that supports almost everyone in this industry outside the search space? It's simple. The ad banner is the bane of my existence, the thorn in my side, the blinky-blinky dancing mortgage guy of my nightmares.

It's not the format that's flawed. Well, scratch that, the format is flawed, but it's not like there is really anything better to do to accommodate advertising on web pages currently. But I'll explain that later.

It wasn't the IAB that screwed up. It wasn't some technology. It was all of us. (Well, maybe not me.) But it's all the traditionally minded, storyboarding, "fit a commercial in a banner" thinking creative morons and their clients. I'm not talking about rich media or those formats that allow more immersive experiences. But even there, the creative luddites usually use those formats to just extend their incompetence.

Here is how the process usually goes. If the agency is bad, and the client is stupid, the agency prepares a brief based on client input, ideates on that brief, and then pitches creative ideas based on that brief. It is then reviewed by the client, feedback is given, and maybe, or maybe not, a banner gets created, leading to a whole slew of revisions, changes and approvals. To create what? A friggin' ad banner.

My issue with that is there are so many problems with the traditional process that has been adapted for online that I almost don't know where to start eviscerating the idiots who still create banners that way.

First, the way most agencies conceptualize creative for banners is flawed. Most are trying to tell a story in 15 seconds. Why is that flawed? The internet is a fundamentally different consumption medium than TV. TV is interruptive and linear in consumption: content, content, content, commercial content. Banners, by design, are immersed in the chaos of content. If the consumer even notices the banner, it is a second here or there -- only snippets of the communication message.

So how do clients review that banner when they approve it? As if it's the only thing that exists in the world on an empty screen. It's a fallacy of the entire ideation, production and approval process.

So, what do you do? Stop creating stories. No one reads banners. The point and purpose of any banner must be delivered in three seconds at any point in the banner. Tall order? Sure it is.

What else? Stop reviewing banners in isolation as if that's what the consumer sees. You need to set up a mock page of a real website and have the client review creative work there, full of content, distractions and all. In fact, create three different types of mock sites. It is not the agency's job to impress the client with its ad, it's the agency's job to deliver real-world interaction with it. Those agencies that do gain the trust of their clients for being able to think beyond their own myopic interests.

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Comments

Adam Kleinberg
Adam Kleinberg May 7, 2008 at 11:41 PM

I get where you're coming from, Sean, but don't agree with you in all cases. Traditionally (remember those 45 minutes when we established tradition?), where "just banners" sat in the marketing funnel was obvious—TV, print and outdoors were used to generate awareness, banners were used for direct response.

But, the world has changed. That funnel doesn't exist anymore. Young people don't watch TV. They don't read magazines. So, banners do have to do more than just pull clicks.

And they work for more than just clicks. I mean, this is totally anecdotal, but I was at a party Saturday night and mentioned we just did a campaign to launch Camelbak's BPA-free water bottles. The guy says to me "the one with the spinning bottles? I loved when the scratched up metal bottle comes in and it says 'aftertaste?'"

Yes, we followed that precise process you mentioned, but we put the ad in very relevant places — and when have you ever heard of someone remembering copy from a banner ad? Plus, the ads are doubling industry norms for CTR.

A typical online media buy is in the six figure range (at least), so potentially doubling your ROI seems to warrant a more rigorous creative process.

That said, the creative process starts with a good brief and a good brief should specify what objectives are. For the most part, you're right, no one really does read banner ads. If you're running a network buy on advertising.com, you may be better of with a giant red flashing button that says "Save $100! One Day Only!" I thought the simple blinking logo execution Ask.com had running was a great banner (enough for me to notice and remember anyhow).

At the same time, I've seen "interactive" banner units (like a simple game-in-a-banner) outperform the rest of a campaign by 7X. Those kinds of ideas, don't come (at least not consistently) without a full creative process.

I agree that there are too many banners out there that try to tell a linear story. That doesn't take demonstrate an understanding of the interactive medium at all.

I also really like (and may adopt) your point about presenting banners in actual environments. And the idea about weekly banner concepts is terrific. Really appreciate the client-side view of a smart solution.

We often present first-round banner concepts in pencil (when that works) to stay efficient. Only works for clients with "vision" but it works to get ideas on the table quickly and cost-effectively.

My two cents, anyway.

Charlie Menduni
Charlie Menduni May 7, 2008 at 7:57 AM

I can hear the mumbling from behind the door of the the "creative department" already. "Just when they tell us we'd have the ability to run video off a banner, they now tell us we only have :03 sec to engage".
What's a conflicted creative director to do?

Charlie Menduni
Charlie Menduni May 7, 2008 at 7:57 AM

I can hear the mumbling from behind the door of the the "creative department" already. "Just when they tell us we'd have the ability to run video off a banner, they now tell us we only have :03 sec to engage".
What's a conflicted creative director to do?

Mark Burgess
Mark Burgess May 6, 2008 at 2:16 PM

Sean, I think you're beating a flacid drum with banners. Human beings struggle with pattern recognition. The more patterns you throw at them the less understanding and related action follows. Banners work like refrigerator magnets, nobody remembers the graphic, but some do notice the note underneath. Web pages are READ, not observed like paintings in an art gallery or family photos. Try this: put different single images on several 8x10 pieces of paper. Then put a single word or letter on some others. Mix them up and give peiople your three seconds on each and have them write down what they remember. Stretch it out, put a simple declarative sentence - subject, verb, object - on a set and compete those with the images. Go even further, make the images with action indication like an arrow or a "no" cross over the image and compete those with the sentences as commands and have your subjects write down what they were supposed to do. People see web sits with banners like a search engine sees a web site made out of Flash...big blanks pushing their sought after content off the page...

Kim Stearns
Kim Stearns May 6, 2008 at 1:22 PM

It seems to me that this form of advertising most closely relates to outdoor campaigns. Get to the point quickly and brand it. Just like people are driving past these signs and paying attention to a million other things, the same goes for users on webpages who are distracted by a bunch of other content.

Christine Bensen
Christine Bensen May 6, 2008 at 1:08 PM

While I am not sure we can get a new banner out every week and maintain the level of quality required by many of our clients' brands, I completely agree with your position that you have about three seconds (if that) to break through and that if you are not announcing who you are immediately, you have likely missed the boat. Not to mention I always like to get a little tough love with my coffee in the morning.

Jeremy Post
Jeremy Post May 6, 2008 at 11:25 AM

Thank you, thank you, thank you. We've been fighting with our internal design team about banners for months. They insist on creating these worthless copy-heavy, multi-frame "commercial-ettes" that don't even show a call to action until 15 seconds in. I've been looking for a succinct way to verbalize what we need instead: "Stop creating stories. No one reads banners. The point and purpose of any banner must be delivered in three seconds at any point in the banner." Perfect.

Otilia Otlacan
Otilia Otlacan May 6, 2008 at 6:19 AM

Sean, thanks so much for this! I feel an urge to forward this article to all agencies and advertisers who 'terrorized' me with appalling banner ads: I'm sure they have quite high productions costs and abysmal impact.

Why clients approve and pay for creatives with fancy visual effects and no impact on the viewer, is beyond my understanding. I wouldn't approve 75% of the ads I am trafficking, mostly because they're build as stories and the brand / product advertised is in most cases only mentioned at the end of the animation. The ads may be executed but the viewer's attention is lost after a few seconds - CTRs and conversions are therefore very, very poor.