In Focus

8 video myths debunked

Myths 1-2: Pre-roll vs. in-stream; commoditized vendors

Myth #1: Pre-roll is more effective than in-stream ads.
Reality: The truth is, it's simply too early to declare any one video format the "winner." Certainly, pre-roll is hard for audiences to ignore and impossible to skip. Yet some video vendors claim they've seen pre-roll abandonment rates as high as 70 percent on some videos. Others have found pre-roll to be much more effective than in-video ads because the audience is already accustomed to the format through television. There is clearly a need for more research, as well as metrics to define effectiveness.

Another possibility is allowing consumers to control the advertising they see, as well as the format, as Hulu is now doing. During certain shows, viewers are able to choose which commercial they want to watch. Additionally, consumers can also decide what format they prefer -- do I want to watch a two-minute ad (usually a film preview) before a show or movie with no other commercial interruptions, or do I want to watch the more traditional 15-second or 30-second spots intermittently throughout the show?

Clearly, allowing consumers to choose their advertising and maintain more control over the experience should gain traction as video advertising increases.

Myth #2: All video vendors are the same -- it's a commoditized business.
Reality:
Unfortunately, not all vendors are created equally. The excitement of running an online video campaign is quickly diminished as marketers face the unpleasant reality: many vendors can't deliver a consistent stream quality or bit rate yet. Thus innovative video buys are quickly rendered ineffective when actually executed.

The best way to avoid problems with the stream quality is to request maximum streaming specs before a buy is negotiated. Most vendors have set caps and ranges for different placements, so an advertiser or agency should be able to negotiate stream quality upfront, rather than discover post-buy that the execution is compromised by low bit rates.

 

Comments

Jeff Bach
Jeff Bach July 15, 2008 at 8:37 AM

Well written article overall! But I do have to take issue with one thing :)

Myth #5 is a tough one to take. As a content provider trying to make a living at it, writing like this makes me think that you are independently wealthy and that the rest of us are as well, so we should just put our content out there purely for other people's enjoyment.

While performance is certainly one way to look at it, there are way more walled gardens that are at least generating paychecks than there are open gardens generating paychecks. If Youtube was owned by anyone other than Google, I would venture to guess that it would long since have been shut down for lack of profitability and high bandwidth costs.

Before you write more stuff like this, why don't you start creating, producing, and publishing your OWN content online and experience the reality of making a living from online content? I'm pretty sure you would rapidly come to understand the difficulty of making a living from an advertising-based, open garden business model.

On the upside, change is happening fast, online growth is solid and we're probably too far into the transition to go back to the way things were......

my .02
JB

Tim Bottiglieri
Tim Bottiglieri July 14, 2008 at 9:32 PM

wow, every paragraph hit the mark ! sizzle sells, but be careful, there is very little room for error in the worldwide arena, online video can be dressed up to look & sound amazing. Yes it can initially seem distorted because of the immediate, infinite amount of exposure, and the uncertainty of not knowing who, where, etc. posting by unhappy customers travel the seas of broadband media channels immediately being seen by how many ?

Online video for marketing / buying, selling is wonderful, media buyers / sellers I believe are up to speed, that stream of revenue will eventually be a huge part of their bread & butter. There are many scenes to be considered though.With so much being available so fast, designing the landscape of things becomes endless, adventurous, and unsure. The packaging should not be to analytical, keep it simple, easy, colorful, keep the attention. The online video platform is open for use. Creativity is the standard, each and every campaign can set there own individual standard and/or statement, why wait and see what the other is doing, , in this collage of things, the standard is small, boundaries are wide, not everything works for everyone. online video software packaging allows for change and/or variety.