What makes a great microsite? Is it the depth of content? The level of interactivity? The positioning of the sponsor's product within the experience?
Let's face it -- many agency brainstorms for the launch of a new product consistently produce a "Mission Impossible"-style [scavenger hunt] "big idea." Most times, it gets killed due to the complexity required to execute. But a virtual mission -- done entirely with an online microsite -- well, that's easy! (FYI, your interactive producer and Flash designers beg to differ.)
What Saab and USA Network have done is find the sweet spot where a brand sponsoring a mission-based game (microsite) actually makes sense. If you are a fan of "Burn Notice" (the show), then the content is naturally compelling because it centers around the show's characters and theme. Saab's presence in the experience is a natural extension of its sponsorship. It is entirely relevant and, although at times a bit gratuitous, excellent at showcasing the 9-3 convertible. As a show sponsor, Saab got much more than spots/dots, banners/buttons. And the platform was right on the money for reaching its audience in an uncluttered way.
Functionally and aesthetically, the microsite does a great job of drawing you into the experience, and the barrier to entry is minimal (unless you enter the sweepstakes, in which case there's a page-long registration form). The "missions" are well constructed, yet concise and not overly challenging. Your mission progress is even bookmarked, so if you accidentally hit your "back" button, you can pick up where you left off (nice foresight by the developers). The sponsor's product is prominently featured within every level of the game, and there is even a permanent strip at the bottom of the screen in case you have seen enough and just want to navigate directly to the "Find a Saab Dealer" page.
As far as spy mission microsites are concerned, this one accomplished more for Saab than just spinning wheels.
-- Robert Tucker, founder of rt interactive / new media consulting
Can you figure out what this is about with a quick glance? Is the message intuitively obvious to the casual observer? Yes, it's a "Miami Vice" wannabe without Michael Mann's genius. But do they want to sell me a car, watch a TV show or play a game? Answer: They don't want me to know. The site is a vector to sell cars first, the show second.
What does this material tell us about its audience? This is escapist literature for the web. I can be a pirate, a soldier, a jet pilot, a spy, and I can drive this fancy car, too. So the creators are marketing to escapers, hoping they'll buy a car to emulate the characters on the show. Escapers with process schizophrenia!
Selling cars would be fine if it weren't so obvious (considering the audience). There are five action items (links) on the homepage: three required (terms of service, privacy policies), one a link to the TV show, and one to "launch" the game/sales pitch itself. Four change color when moused over in order to catch the eye during page exploration. The TV show link doesn't, indicating the show isn't important. Question: Do the show and site audiences differ? How?
Mouse over "Presented by SAAB (logo) Born From Jets" and another menu pops up that (surprise!) is all about the car. It not only changes color and size, it also makes noise! Will this generate sales? Probably. Could it have made 2-3 times more? Easily (follow suggestions made in my previous iMedia writings on consumer psychology and fair exchange).
The "Launch" link changes shape and makes a noise, but only when clicked. And dear God, if somebody had told me clacky music would start, I would have ripped the speakers off my monitor before I heard it. I did -- swear to God -- start laughing.
Here's what the music said to me:
"Ooh, ooh, ooh, I'm so cool! I'm gonna watch this show and be a gun running fool. I'm going aaaallllll the waaayyyy. I battle knuckle dragging meanies and hypersmart baddies and every show has an implant queen or two. And I always win because I've got the fashion model androgeny almost kinda IRA love interest and token older wiser special ops smart guy with the sexy cool almost kinda dangerous name of "Sam Axe" on my side...Yeah, I'm going aaaallllll the waaaayyyyy!"
Is this something I would have recommended to a client in a similar situation? As I wrote above, the basics are all there. Tweaking of sound, image placement, some variations in animation and thematic reward-based storytelling would have put this through the roof.
-- Joseph Carrabis, CRO and founder, NextStage Evolution