Look beyond Facebook and MySpaceAccording to Tobaccowala, brands need to seriously consider why consumers would ever want to interface with them on a Facebook or MySpace page. For many brands, it just doesn't make sense. Just because your demographic is on Facebook or MySpace doesn't mean they want to see you there.
"I'm a big believer in what MySpace and Facebook do," Tobaccowala says. "I believe in social media, and Facebook and MySpace just happen to be small components of social media. Social media is much broader than MySpace and Facebook.
"When people say they want to do a Facebook widget, we say, 'What is that and why?'" he adds. "If they say they want to figure out a way to leverage social media, we say, 'Yes. And Facebook may be a part of the solution.'"
Technology for its own sake will lead you into some really bogus places, Tobaccowala says. And your obsession with being on MySpace may distract you from focusing where you really need to focus. "We believe it is very important that clients have a Wikipedia strategy," Tobaccowala says. "They have to realize that usually the No. 1 listing in natural search when people type in their company or brand name happens to be a Wikipedia entry. So they should be aware of that. Think less about your MySpace profile, and think more about what's in your Wikipedia entry."
Winning opportunities Just as MySpace and Facebook might be receiving a little too much attention from marketers, the world of gaming is not receiving enough, Tobaccowala says. "Our basic belief is that brands should leverage gaming because gaming is already bigger than the movie industry," he says. "For some categories -- such as telecommunications, fast food, automobiles -- gaming is a component that people need to do. Why do virtual worlds? Why not gaming? Gaming has social media attached to it because, increasingly, gaming is online. Gaming has a virtual component, but gaming already has scale and you can do interesting things."
A prime example of a brand aligning with its audience in the gaming world is the campaign GM developed in conjunction with Xbox 360's Project Gotham Racing. Within the context of the game, players can download three Cadillac models for free and race them. Those players that do exceptionally well can gain access to a special level of the game. The campaign, Tobaccowala says, was tremendously successful, not only in terms of how many people downloaded and raced the cars, but also according to anecdotal evidence of people walking into dealerships to check out real-life versions of the cars. The campaign also received significant positive press and gave GM a first-mover advantage in the space.
In the end, whether it's via gaming, Facebook, MySpace or some other perhaps yet-unseen platform, successful marketing boils down to finding the right fit and making creative use of marketing dollars.
"Clients need to recognize that they need to be much more imaginative in how they put programs together," Tobaccowala says. "As much as people might say that media is the new creative, I want to tell you that creative is the new media. I've always believed that the future doesn't fit in the containers of the past."
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Lori Luechtefeld is editor of iMedia Connection.
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Love what Tobaccowala says here. This totally reflects our agency philosophy which we call HumanKind: go from milieus and demograhics to actual human behavior, from messaging to experiences, from campaigns to sustained value exchange, and from rigid posititioning and idle brand promise to a human brand purpose. Essentially what he talks about is how marketing organizations and their agencies have to change in order to actually deliver product innovation which can be translated into marketing innovations as well.I like the the idea of faciliation, especially if you see it from the agency side.If you actually retool your agency structure and processes in a way that allows you to deal with creating experiences leading to value exchange (that gives people access to companies), you immediatly realize how much more involved your stategic and creative deliverables get. Planning and designing experiences based in people's goals and behavior is just much more complex than a catchy claim and a key visual based on brand attributes and a marketing objective.
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