Sign 2
Augmented reality
The notion of ubiquitous computing is nothing new. According to Wikipedia, this term was coined in 1988 at Xerox by Mark Weiser. Largely an academic pursuit, ubiquitous computing is still not common parlance for marketers -- but, with the growing adoption of smart mobile devices and the proliferation of digital out-of-home, the terms ubiquitous computing and ambient intelligence are slowly becoming critical to the modern marketing professional. I am tempted to say that we are entering an era of ubiquitous branding.
With the notion of ubiquitous branding in mind, I invite you to watch the following video:
This video leverages something called augmented reality. Augmented reality, or AR, overlays a digital or virtual layer on top of the real world, adding more information than what is inherent in the physical world. The video above is not a branded use case, but think for a minute about the implications that this type of technology can have for brands:
- In store overlays with product information
- Branded video overlays that create an experience (value-added content) or point of engagement anywhere (i.e., you are drinking a Coke, and you hold your phone up to the bottle and all of a sudden the bottle becomes the joystick for an augmented reality game).
- Third-party, location-specific reviews, photos, or videos layered on any number of establishments (think Epinions or Yelp in 3D). This may not work in favor of a brand or establishment, but when this becomes a reality, it will be another reputation management project for marketers.
Augmented reality may not be a reality for many brands today, but trust me -- it will not be long before you are called into a meeting to discuss how AR fits into your marketing strategy.