It is clear that readers want to engage with touch experiences. And in the recent past, apps were the easier way to take advantage of all of these touch capabilities on devices. But, let's face it, apps are expensive to build and have had limited success for ad-supported content publishers. Even those publishers that have had successful adoption of users downloading and actually using their apps are still seeing a substantial portion of their traffic via the mobile web.
It's not that apps don't make sense at all. They make a ton of sense for games, utilities, etc. But for the vast majority of news, entertainment, and other editorial content, the app isn't the solution. In today's world, where HTML5 enables you to deliver a rich, app-like experience in the browser, are apps even necessary? The more scalable model is a browser-based approach -- as opposed to hoping readers download your app and keep coming back every day.
Apps can be great for your loyal readers, but you will fail to reach a majority of potential traffic with an app-only approach. Publishers also fail to capture search and referral traffic via apps. According to a recent report by The Pew Research Center, 60 percent of tablet news users mainly use the browser to get news and 61 percent of smartphone users get news mostly through a browser. Publishers need to ensure they are providing readers with experiences that leverage touch technology in the browser to capture this audience.
Similar to mistake No. 1, another misstep is that publishers continue to approach their tablet ad strategy with a desktop mentality. But this next stage in the digital ad evolution is no longer just about mobile, it's about touch.
Currently, ad monetization on mobile -- especially phones -- is bad. Mobile ads are tiny, obnoxious ads that most people ignore. You know the ones -- direct response 320x50 banner ads -- most of which weren't made for touch. Mobile should be a premium experience -- it's a medium with a big opportunity to deliver relevant ads that are fun to interact with, so publishers should take advantage of this opportunity to engage their readers.
Because it's mobile, publishers think that by simply plugging in 320x50s or shrinking their desktop ads down to fit the screen will make them optimized for their readers' phones and tablets. What they should be thinking about is how to make these ads optimized for the touch experience and bring in more revenue. Publications that are able to support rich media touch experiences and come up with innovative ads, bring in premium CPMs.
It's time for publishers to wake up to the fact that it's no longer just about reaching mobile readers. It's now about designing and presenting content and advertisements that embrace the touch experience that consumers have all come to love. A publisher's strategy should be focused on creating beautiful content and experiences which users want to engage with and return to.
Rich Bloom is the COO at Onswipe.
On Twitter? Follow iMedia Connection at @iMediaTweet.
"A broken tablet pc illustration" image via Shutterstock.
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