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No Sneaking Around
August 18, 2005
Zugara’s RBK microsite lets browsers indulge in a space where broken glass and police sirens go unheeded.
Creative Notes
Firefox compatible.
Campaign Details
Client: Reebok
Creative Agency: Zugara, Inc.
Campaign Insight
The microsite was developed as part of an integrated marketing campaign to launch 50 Cent's newest cross training shoe, the G xt II. The goal of the G xt II campaign was to showcase the cross trainer in a fusion of music and sports. Given the target demographic of 12- to 24-year-old urban trendsetters, Zugara's main objectives for the campaign were to:

  • Introduce and build excitement around 50 Cent's G xt II
  • Create a unique experience that engaged the user and integrated with the offline media. At the same time though, the interactive campaign needed to be able to stand alone. 

To accomplish these objectives, Zugara's strategy was to create a site that was a stylized, photorealistic street environment that contained exclusive "behind the scenes" interviews and photos, dynamic page transitions and a stickball advergame: "G Unit Stickball Slam." The game, which integrated with the TV commercial's stickball element, was intended to engage the users with the brand and increase the amount of time they spent interacting with the site. Additional elements of the site meant to enhance the user's experience included enabling them to easily download exclusive content to their PlayStation Portable, as well as ringtones and wallpapers to their cell phone (at no charge).      

The campaign's results illustrate its success:

  • 57 percent of the site's visitors played the advergame.
  • Each unique visitor played the game for an average of five minutes and 42 seconds.
  • 42 percent of the site's visitors viewed at least one of the exclusive interviews with Winky Wright and Lloyd Banks.

-- Jack Benoff, account manager, Zugara, Inc.

The concept of the overall campaign was to build awareness of the new G xt II cross trainers and immerse consumers into the RBK brand in a way not achievable through print or television. By developing online media that challenged consumers to play "G Unit Stickball Slam" against 50 Cent, we drove thousands of consumers to the site. Once on the site, the consumers were free to play the game, explore the product, see interviews with athletes and artists, or download some exclusive images and ringtones. Results of the online campaign were very successful, with an average clickthrough rate for the entire campaign of over 1.7 percent and game plays exceeding 270,000 in a month.
-- Meg Grier, manager, interactive marketing, Reebok International

Editor's Note
Creative Showcase is meant to be a teaching tool and an inspiration for our readers. We comment only on creative that we really love. Our panelists discuss what makes it great, but if they feel there were missed opportunities that would have made it better, we invite them to mention those. And finally, we seek out a wide range of opinions that reflect the marketplace for the panel, in order to provide constructive, useable feedback for agencies, clients and others involved in these creative pieces.
The Panel
Reebok's microsite for the G xt II succeeds as a seamless extension of the television spot -- both thematically and interactively. While the site's music, design and navigation take you into the same hood where the television spot was filmed, features like a stickball video game, interviews with celebrity endorsers and the television spot itself allow users that want more to get more. The site is also successful in selling style -- the product's hook. While the shopping cart (accessible from the minisite) brings up the G xt II's "DMX micro heel technology," users drawn to this site probably don't care. They want to look cool and the site's gritty design, celebrity presence and urban beat provide a glow that makes the G xt II shine.
-- Mario Sgambelluri, managing editor, iMedia Communications, Inc.
 
This is a tough, tough category -- youth marketing for fashion and footwear, a land where content and immersive entertainment rule.
 
The tribal symbols are all set here -- a little bit of hip-hop, the G-Unit name, the urban setting, the graffiti -- a bunch of content a game, some nice animation effects. The formula is there for going up against the Nike's of the world. I am just not sure that this microsite has a really strong idea to really kill it.
 
Having not seen the TV spot, I did not get why this tennis ball is flying at me, G-Unit and tennis? Once I saw the spot, I got it -- just Street Sports, just like the title on the site.
 
The cityscape invites interaction, non-linear ways to find and explore. I found myself clicking around -- on shoes, doors, signs, on nothing. To me, that seems like a miss; immerse me in the idea, don't just put a skin on it.
 
G-Unit also seems a bit far back in the site, which could be contractual, but the behind-the-scenes was thin at best.
The game is good; I loved it, but why a pop-up? It would have been nicer to embed it in the site. But I also wanted more
games that mapped to the spot.
 
There are some nice little easy touches -- like download to PSP, which I love (I have not watched it on my PSP yet, though). The downloads overall are OK; I texted for my ringtone on my Cingular phone -- but I never got a response ...
It's a tough category that to me sets my expectations pretty high. It's just OK.
-- Glen Sheehan, creative director, SVP, Wunderman
Footnote: Submissions are judged by a panel of industry experts from and based on the following criteria: how the creative captures the specific customer; how it meets the brand's business needs; impact of execution; and creativity. If you would like your creative considered for Creative Showcase, send an email to creative@imediaconnection.com.