This was a unique piece of work. Good use of FLASH without being overly gratuitous, although the blue graph buildup to the actual interactive portions took a little long for my liking.
There was excellent incorporation of live video elements (once I found them) and authentic action. Even with my broadband connection, sound and video were a little jittery. Interface elements and simulated gaming experience is a great draw for the gaming community. These were well placed from a creative point of view, but as for usability, they aren't exactly intuitive.
Took me some time to realize that I needed to drag down icons to Data Drive Section in order to view. Those videos of real SEALS discussing the game were an excellent addition, although the streaming was a little jerky, again.
Overall, this is an excellent recruiting tool for the SEALS in addition to being a great showpiece for the game itself. Most game sites allow the showing of a simple demo and not this very immersing simulated game experience.
I applaud Zugara for this effort, and I understand the difficulties encountered in terms of bandwidth and load times.
I expect this game will sell very well, and I expect this site will be a contributor to that. A quick glance of the message board section suggests it is already very popular.
-- Dave Wilkie, creative director, Kinetic Results, LLC
Aesthetically, Zugra's SOCOM 3 homepage is a hit. The layout, tone and sound effects succeed in pulling users into the mysterious world of U.S. Special Forces. I also like the way many site assets (IM icons, game maps, etc) are "locked" until the user somehow "unlocks" them. The process of unlocking assets forces users to go back and re-watch videos, re-read game info and otherwise spend more time with the brand. I could see how this would rub some users the wrong way, but it's perfect for the legion of SOCOM fanatics created by previous releases in the franchise.
My only issue with the SOCOM 3 site was navigation. I commend any design team for pushing the boundaries of site navigation, but it's hard to get by when it's not intuitive.
-- Mario Sgambelluri, managing editor, iMedia Communications, Inc.