I discovered the spring game on the load screen by accident and immediately got competitive by keeping as many as six bottles in the air at one time. This simple game allowed me to interact with the "Spring by Dannon" brand while the full site loaded in the background. It's pure genius. Once into the site, it is obvious that JUXT hit the mark on the branding effort with the right mix of vibrant colors, fun illustration, interactive navigation and even the up beat background music. The appeal for kids is clearly there, and the distinct calls to action for moms allow them to learn more about the health aspects of water.
The videos are very strong and almost feel like consumer-generated content-- as if kids themselves submitted them to the site. The mock disclaimer at the end is just the right satirical touch likely to make moms chuckle. And the ability to download the videos for an iPod is a detail that extends the brand beyond the website.
All the interactive components, from the Water Face game to the stickers and stencils are very user friendly and smartly targeted to kids.
I have to admit I was slightly creeped-out by some of the distorted faces I could make with the Water Face game. But that's probably a personal issue-- right? Other than that, the only thing that would have been nice is if the "Gear Up Your Ride Kit" promotion could have been entirely online, instead of requiring the printable PDF and mail-in. There were probably logistical and fulfillment barriers that drove that decision, but immediate gratification would have been better.
The site will certainly act as a springboard for this Dannon brand. JUXT Interactive gets high marks for articulating the product benefits to the purchaser (moms) while fostering brand awareness with the end consumer (kids). This site is a prime example of how consumer packaged goods should be harnessing the interactive nature of the web.
-- David Heidenreich, EVP, strategy & marketing, Ripple Effects Interactive
I went to the Spring by Dannon site wondering how they were going to sell water. I'm a big fan of the JUXT guys, and they don't disappoint when it comes to creativity and execution on an idea. I really liked the layout of the site and their use of games, which you could play while the fairly length Flash movies loaded to get to each section.
My first stop was going to be the parent in me, so I clicked on the "Mom" and checked out the benefits of water. As I thought, selling water is tough. I know it's good for my kids, and I think there is fluoride in everyone's tap water, so I guess now that a lot of folks frown on tap water and want to drink bottled, it's good to have fluoride in it as well. Unfortunately, there wasn't anything overwhelming here that would arm me to fight the good fight with my 10 year old, and convince him that he should have water instead of soda, other than "I'm your parent, do what I say."
From the purely creative/entertainment side, I have no doubts that the test kids that they put on the site had a blast. I enjoyed playing the games, and stretching out the faces and watching them morph in the blender. (Although I did have a flashback of a viral from five years ago of the frog in a blender-- and was wondering what was going to happen to my creation for a moment.) I also enjoyed the work they put into the video spots, and certainly understand why Dannon is going to move forward and put those into broadcast as well. Excellent work.
Overall it was an entertaining site, and I'm sure that anyone who sees the site will have a good time playing with it for 10 or 15 minutes, but I don't see my 10 year old searching it out, or telling his friends about it after I show it to him. He certainly won't be filling in the "email this to a friend form." Like I said, water is a tough sell on the internet, and I think they did everything possible to provide some product recognition for their client, as well use the information given to reinforce the benefits of water to parents struggling to keep soda out of their children's hands as much as possible.
-- Keith Pape, vice president, FrontGate Creative