| Tuesday, June 26th |
| 8:00 - 9:00 a.m. |
Breakfast & Summit Registration Desk Open |
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| 9:00 - 9:45 am |
Opening Presentation: "Living in Interesting Media Times" Brad Berens, Chief Content Officer, iMedia Communications, Inc. When it comes to entertainment marketing, we live in a split-screen world. On one half of the screen, mass audiences are harder to find than D.B. Cooper. Today's biggest TV hits have paltry Nielsen ratings when compared to, say, the original "Bob Newhart Show." Box office sales are finally up this summer, but only for a handful of movies, and everyday Hollywoodloses more viewers to video games and online content. On the other half of the screen, we find a lean-forward, hyper-engaged world of what MIT's Henry Jenkins dubs "participatory culture," where everyday people with broadband, laptops, digital video cameras and a little time on their hands can slice and dice a movie or TV show to fit their own vision (for a classic example of this, search the words "Brokeback to the Future"). Earlier this month, TNS Media Intelligence released its quarterly report for how the U.S. advertising spend has changed in a year-over-year comparison. The news wasn't good for network TV, national TV or newspapers. Meanwhile, internet ad spend soared 16.7 percent (and that's not counting search). On the other side of the coin, though, the internet still represents a mere 7.7 percent of the total ad spend, while TV, magazines and newspapers count for more than 80.0 percent. The internet accounts for less than one out of every $10 dollars spent on advertising, yet some research suggests that Americans spend almost 40 percent of their media attention online. Does that make anything akin to sense? |
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| 9:45 - 10:35 am |
Keynote Presentation: "It's a Flexible Medium. Bend It!" Vivi Zigler, EVP, NBC Digital Entertainment & New Media, NBC Universal When it comes to entertainment marketing, the internet is a trailblazing medium. Entertainment companies have long been at the forefront of testing new technologies and have contributed significantly to the best marketing practices that are now in place industry-wide, from online video and website design, to community and user-generated content. But the very moment we get comfortable with any interactive marketing technology, it seems to have already evolved and we must adapt to stay ahead of the curve and mold the medium into what we need from it. To kick things off at this third annual entertainment marketing summit, Vivi Zigler will take a look at the flexibility of the interactive space and how entertainment marketers can bend the medium to best serve their needs. She’ll also show examples of the best entertainment marketing campaigns she’s seen and explain why today the best marketing doesn’t really look like marketing at all. She’ll tackle the challenges presented by consumers’ increasing involvement in marketers’ daily lives, and share her insights on how to best serve the interests of both the corporation and the community. So BYOBM (Bring Your Own Business Model) and join Vivi in this valuable presentation of where we’ve been and where we should be going. |
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| 10:35 - 10:50 am |
Transition/Networking Break |
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| 10:50 - 11:50 am |
Roundtables: Topic A: Video Ad Formats Topic B: Digital Rights Management Topic C: Going Beyond SMS Topic D: Gaming -- The Emerging Entertainment Marketing Platform |
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| 11:50 - 12:00 pm |
Transition/Networking Break |
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| 12:00 - 12:30 pm |
Research Presentation: "Internet Video: Who are these people?!" Erin Hunter, EVP, comScore Networks More than 75 percent of Americans have a broadband connection at home, and 95 percent of consumers have a broadband connection at work. As a result, consumption of internet video content is exploding, reaching more than 71 percent of internet users every month. But who are these consumers, and how can entertainment marketers better develop plans to reach this increasingly valuable audience? This discussion will highlight the demographic and behavioral composition of the internet video consumer, including insight into which sites they favor, when they watch (which dayparts?) and what types of content they enjoy. It will also profile how consumption patterns vary among work, university and home audiences, and suggest implications for capitalizing on these patterns. |
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| 12:30 - 1:45 pm |
Luncheon Presentation: "Lessons from the Convergence Graveyard" Jason Calacanis, Founder & CEO, Mahalo.com Inc. Entertainment marketers have always been at the forefront of embracing new interactive technologies and have become examples of how things should be done in the space for the greatest benefit of both brands and consumers. But there are also some significant blemishes on the record of this industry. In this entertaining presentation, Jason will take a look at the history of DEN, thespot and some others and try to figure out what happened, what failed and why. He’ll also touch on the role of the artist/creator in the age of free, user-generated media and offer his considerable insight on how entertainment marketers should move into the future and keep their trailblazer title. |
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| 1:45 - 2:15 pm |
Insight Presentation: "The Experience Web" Adam Broitman, Director of Emerging & Creative Strategy, Morpheus Media As the interactive industry continues to grapple with issues surrounding Web 2.0, a new set of tools and platforms has exploded into mainstream media. Almost overnight, Virtual Worlds such as Second Life, Kaneva and There have made their way onto center stage, and the spotlight is on. While adoption rates are still relatively low, virtual worlds are the beginning of a new era in the interactive space; an era of more human collaboration than ever before. And it promises to produce engaging, social experiences, connecting brands and consumers in an entirely new fashion – through the "experience web." Due to their familiarity with storytelling, media companies have become the pioneers of the experience web, but the surface has only just been scratched. Warner Bros. has begun to outline how the experience web can be leveraged through its Silverscreen Island, however this is only the beginning. In this eye-opening session, join Adam as he examines the evolution of this space and learn how to prepare yourself to stake a strong claim to this increasingly important frontier of the interactive world. |
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| 2:15 - 3:15 pm |
Panel Presentation: "Facing and Conquering Day-to-Day Challenges" Don Buckley, SVP, Warner Bros. Ted Cohen, Managing Partner, TAG Strategic LLC Richard Robbins, Director of Media Innovation, AT&T Moderator: Charlie Koones, President & Publisher, Variety Sure, vision is crucial and sometimes you have to look at things from an altitude of 30,000 feet, but what about the pragmatic, day-to-day questions, hurdles and unforeseen opportunities that entertainment marketers face as they do their jobs? What's the right way to position a movie, DVD or television program in MySpace? More importantly, what's the wrong way? Some industry wags have argued that the United States isn't even a Third World country when it comes to our cell phones, but everybody has one. How can entertainment marketers use cell phones to drive tune-in and box office without alienating audiences? As broadband penetration explodes and more and more on-demand entertainment options surface everyday, is there a Napster or KaZaA waiting online to change the game for how everyday people get their shows and movies? If so, what lessons can we learn from the music industry? Led by the president and publisher of Variety, our panel of experts will kick around the gnawing questions and happy "ah-ha!" moments that make every day an adventure when it comes to interactive marketing. |
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| 3:15 - 3:30 pm |
Transition/Networking Break
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| 3:30 - 4:00 pm |
Case Study: "Make Your Message Matter" Jay Sampson, VP, North American Sales, Massive, Microsoft Corporation More than $60 billion is spent annually on U.S. TV advertising, yet a key demographic target — young males — spend more time playing video games. Video game advertising represents an entirely new medium that combines the most engaging, active entertainment with contextually relevant advertising that positively enhances the consumer experience. We will discuss how global advertisers are utilizing this medium to reach the elusive youth demographic in a manner that speaks to their lifestyle. In this session, we will cover the key trends in the game industry that are powering the growth of video game advertising. We will then dig into the video game advertising market (size, growth rate, demographics), what the medium looks like, as well as provide an overview of the process for integrating brands in games, the creative capabilities and some best practices. We will share with you key research findings from ad effectiveness studies conducted by Nielsen Research with Entertainment Clients. The goal of this session is to provide you with a foundation in video game advertising, allowing you to assess this medium for the entertainment industry. |
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| 4:00 - 5:00 pm |
"Visionary Marketer" Award Ceremony Amy Powell, SVP, Interactive Marketing, Paramount Studios Introduced by Scott Aversano, President, MTV Films & Nick Movies Launched in 2005, the Visionary Marketer Award recognizes an executive who has powerfully and effectively expanded campaigns from traditional to include interactive and immersive strategies that service movies or television shows while also advancing the role of interactive within all marketing. The two previous award recipients were New Line's Gordon Paddison in 2005 and Disney-ABC TV's Albert Cheng in 2006. This year, iMedia is proud to recognize Paramount's Amy Powell. In her acceptance presentation, Amy will explore changes in movie marketing, talk about her successes and failures, and describe some of her key tactics for helping moviegoers find films ranging from "Mission: Impossible" to "Nacho Libre," and "Manchurian Candidate" to this summer's "Transformers." |
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| 5:00 - 6:00 pm |
Cocktail Reception |
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