The First-Person Arc: How Stories and Games Change When We Put Ourselves Into Them
There has been a call for more authentic interactions, authentic brands, authentic stories. But, surprisingly, many of our creative processes are actually not geared towards such openness. Most of our processes and structures focus on creating products that reach people who aren’t vulnerable themselves. In this talk, Christy Dena will share how storytelling and game design structures change when we put ourselves into the work.